Patch Notes and Update Tracker
Quick answer
This page tracks official Backrooms: Code Yellow updates as they ship, next to what this site verified and when. It is the first place to check when something on a guide stops matching the game.
Launch build (Early Access, September 25, 2026)
The game entered Early Access on Steam on September 25, 2026, at 12 PM EST, after the developer's public wait on Steam's final release clearance. Everything on this site was written against the launch build - and the developer has kept shipping fast: patches now run through #18 (October 3), every one logged below.
| Update | Date | What changed |
|---|---|---|
| Early Access launch | Sep 25, 2026 | Initial release. Baseline for all pages on this site. |
| Launch Patch 1 | Sep 25, 2026 | Fixed dropping items, getting stuck swapping items, and incorrect interact text on some objects. |
| Launch Day Patch 2 | Sep 25, 2026 | Fixed camera overlay sticking on screen; reduced starting funding; fixed the hazmat employee getting stuck on furniture. |
| Launch Day Patch #3 | Sep 25, 2026 | Fixed not being able to move objects like furniture; fixed the cardboard cutout exploding on placement. |
| Launch Day Patch #4 | Sep 25, 2026 | Fixed not being able to deposit camera footage into the dropbox. |
| Hotfix: med syringe | Sep 25, 2026 | Fixed the med syringe bugging the inventory when a player stops using it halfway through. |
| Hotfix: footage turn-in | Sep 25, 2026 | Fixed recorded entity footage not completing the turn-in task. |
| Launch Day Patch #5 | Sep 25, 2026 | Fixed dying while moving a prop; fixed poor camera quality after death; small fixes. |
| Door hotfix | Sep 25, 2026 | A door left open by the previous patch - quick fix. |
| Lost employee hotfix | Sep 25, 2026 | Fixed the lost employee changing location or falling through the map on level load. |
| Punch update (PATCH PUNCH 'EM UP) | Sep 25, 2026 | New mechanic: punch entities to soft-stun them, and sustained punches eventually hard-stun them for a short time. |
| Launch Day Patch #6 | Sep 26, 2026 | Fixed Lost employee task initialization. Stopped entities camping the spawn through the door. |
| Patch #7 Tripod Camera | Sep 26, 2026 | Tripod camera now destroyed on pick-up; tripod model optimized. |
| Patch #8 Tape Interaction | Sep 26, 2026 | Fixed "Remove Tape" overlay getting stuck and blocking other interactions. Tape not showing for other players is still being looked at. |
| Patch #9 Removed Joining in-Session | Sep 26, 2026 | Mid-session joins removed (they broke multiplayer replication). To add a player: save, exit to menu, create a lobby, load that save, then invite. |
| Patch #10 Lost Employee & Infinite Funds | Sep 28, 2026 | Fixed the hazmat employee not spawning after a new day and spawning inside walls; fixed the "End Day" button infinite-money glitch; slightly increased starting funds. |
| Patch #11 Save/Load Item Dupe | Sep 28, 2026 | Fixed certain items duplicating after a save and load. The developer notes this may also clear up some of the lag the dupe was causing. |
| Patch #12 Tape & Research Data | Sep 28, 2026 | Fixed directional tape disappearing on clients (the open bug from Patch #8); fixed research data not saving and loading visually. |
| Patch #13 Cardboard Cutout & Hazmat Exit | Sep 28, 2026 | Cardboard cutout no longer clips through walls and floors; the hazmat employee now exits the lab through the spawn properly. |
| Patch #14 Entity Run Speed | Sep 28, 2026 | Entity run speed increased. |
| Patch #15 Entity Speed & FPS Cap | Sep 29, 2026 | Entity speed slightly reduced again; temporary 144 fps cap while a proper fps limiter is added to settings. |
| Patch #16 Lost Employee Pathing & Camera Fixes | Sep 29, 2026 | Lost Employee pathing stability "heavily increased"; unintended punching while grabbed by an entity disabled; ESC menu no longer leaves the camera overlay stuck on screen. |
| Patch #17 Settings Menu | Sep 30, 2026 | Settings expanded. Added Push to talk, FPS Limit, and Mouse Sensitivity — the limiter Patch #15 promised. |
| Patch #18 Main Menu Settings Bug Fix | Oct 3, 2026 | Fixes applying main-menu settings leaving the player without UI. |
|---|
How updates get announced
GameMechanic announces through Steam news posts and its own community channels. We mirror anything that changes how the game actually plays - task types, entity behaviour, generation changes, platform news - and note it per page.
Site update log
- 2026-09-21 - Site first published, built from the developer's pre-release material (store listing, community posts, official screenshots) while the release was still pending Steam clearance.
- 2026-09-26 - Release date corrected to the official Sep 25, 2026 (12 PM EST); launch build and all launch-day patches logged; every page re-checked; punch-to-stun added to the survival guide.
- 2026-09-27 - Patches #6–#9 logged (spawn camping, tripod pickup, tape overlay, mid-session joins removed). Co-op, items and survival pages updated against those notes.
- 2026-09-28 - Patches #10–#11 logged (lost hazmat employee, "End Day" infinite-funds glitch, save/load item duplication). Patch #10 also raised starting funds, the first post-launch funding number to move in either direction — launch-day Patch 2 had cut it.
- 2026-09-30 - Patches #12–#16 logged (tape replication for clients, cardboard cutout, entity speed both directions, 144 fps cap, Lost Employee pathing). FAQ re-checked.
- 2026-10-01 - Patch #17 logged (PTT, FPS Limit, mouse sensitivity).
What we expect next
Camera-shake accessibility is still listed as coming (not live as of October 1, 2026). The FPS limiter from Patch #15 shipped in Patch #17 as a settings option. The tape-not-replicating-for-other-players issue left open after Patch #8 was addressed in Patch #12 ("directional tape disappearing on clients").
Latest update checked October 4, 2026: official Patch #18.